The only thing we’re waiting for now is the factory to reopen after Chinese New Year. In the meantime, enjoy this exploded view of the box. Once complete and folded up, it will look like a classic leather-bound book.
Andrea continues to plug away at making the art. Nothing much new to report beyond that.
Professor Pugnacious’ Portfolio of Perils, Pugilism, and Perfidy-the Card Game of Victorian Combat has been fully funded at $22,598 out of the required $20,000. Watch this space to see what comes next!!
Rules Setup and Game Summary: Everyone starts with the same starting deck, and has 5 cards in front of them, their Card Queue, that they can buy from-collectively, these make up the Card Ring. You buy cards from your Card Queue to add them to your deck, and at the end of every turn the
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Each player has 5 cards in front of them, drawn from the Main Deck: this is their Card Queue. These are the cards they are able to buy during the Buy Phase. Collectively, everyone’s Card Queues make up the Card Ring. During the Recovery Phase, the Card Ring rotates one to the left. This means
After getting a lot of really great feedback from the New York playtest, we made a bunch of adjustments. We did a lot of in-house playtesting, tweaked a bunch of things, and appear to have settled on the new version. Biggest changes: the only trashing in the game is fighting the always-available Training Dummy (2)
Locomotion! is the second expansion. It focuses on manipulating the Card Ring, and has a new mechanic, Locations. The Card Ring is the set of cards people have access to. Basically, everyone has 5 cards drawn from the Main Deck and put in front of them-their Card Queue-that they can buy from that turn. At
Treachery! is the first expansion for Professor Pugnacious’ Portfolio of Perils, Pugilism, and Perfidy. It will be a reach goal for the Kickstarter campaign. It consists of 11 new Main Deck cards, 4 new Adversaries, and a new Finale. Treachery!’s theme is Failure. There’s a new class, the Traitor, who joins up with the enemies:
I’d like to explain why I think you’ll enjoy 6P. I like to say that it’s a fast paced, tactical deck building game, and here’s what I mean by that, as well as some other reasons I think you’ll like it: Fast Paced: turns in 6P are taken simultaneously, so you don’t have to wait