Have you dreamed of being a professional game designer? Have you always wanted to be a published RPG writer? Wanted to see your art in a book in stores? If you answered yes to any of these questions, then Sixpence Games wants you! In preparation for our first RPG, I’ve decided to do a contest.
In conjunction with NYC-Playtest, ProtoSpiel, and the NYU Game Center, I am proud to announce ProtoSpiel NorthEast! Click here to buy tickets for only $15! They will be $20 at the door. Are you a tabletop game designer looking to get your prototype in front of more playtesters? Are you a player looking to try
I thought Save the Singularity was through with changes and updates nine months ago. I thought I’d gotten it all finished and perfected. And yet, like any good game designer, I kept playtesting it. And eventually, after playtesting it with the New York Playtesters group, I got some feedback that has lead to some substantial
Cultists of Cthulhu: Miskatonic University is coming along smashingly. It’s going to be quite a struggle to get the game ready for Kickstarter by April, but if we can maintain this pace it’ll be golden by then. In addition to the refinement of various mechanics, math, and other crunchy bits, there have been two major
I just ran my very first LARP: Murder at Highgarden, a murder mystery dinnear theatre, written for the occasion by one Jacqueline Bryk. Highgarden is the name of the mansion sharehouse I live in in Brooklyn, and Jax is someone you may know of if you are involved in the LARP scene in this corner
Betrayal at House on the Hill and Mansions of Madness are two of my favorite games, especially Betrayal. They do a great job of getting you into character, making you feel like you’re really in the moment. They just ooze theme. They were a big inspiration for Cultists of Cthulhu: Miskatonic University, but I want to
I’ve been thinking about this game for a while now, and my thoughts are still a bit scattered, but I think it will do them benefit to write them down here. Cultists of Cthulhu: Miskatonic University, formerly known as Cluethulhu, is the biggest, most complex game that I’ve worked on yet. Certainly much bigger than Save
I hope I never get used to having fans. A fan of Sixpence Games made these Spanish-language role cards and dice distribution trackers for Save the Singularity, the cooperative push your luck dice game about preventing the robot apocalypse that you can get a free playtest copy of in the previous post.
Save the Singularity is a quick, cooperative dice game for 1 to infinity players. It takes about two minutes per player to play a game. I’ve been working on it for a while and I’m really satisfied with the central mechanic, but I recently decided to add another layer of content to it, and I’m