This time I stuck to my resolve and didn’t send out an update until I knew that it was accurate. Games are in the mail! Some of you have already gotten them. Your copy ofProfessor Pugnacious is winging its way towards you at this very minute! In this update I’ll address a bit of the technical issues about that, then suggest some ways to get the most fun out of your copy of Prof P, then gush about how grateful I am to all you guys.

If you live in the USA, then your game should arrive shortly. If it’s not there within a week, then please poke me and I’ll see if I can find out what’s up. If you live outside the USA, then I’m afraid it could take significantly longer-up to 8 weeks, depending on the country. At least, that’s what I hear from PSI. Given that we’re about to go into American Thanksgiving, the mail system could get clogged up, so don’t fret too much if your package is a bit late.

One problem I’m already starting to hear about is that the box for Treachery on the Trainshas gotten banged up in the mail. That sucks, and I hope it doesn’t happen to you. Fortunately, I haven’t heard anything about any actual game components getting damaged, the core set box getting hurt, or anything missing from a package. Personally, I didn’t even keep my ToT box, because one of the things I intentionally did with the box for the core set ofProfessor Pugnacious is to put in just enough room to fit the expansion as well (plus the promo sets, if you’ve got those). I think that the box for Treachery on the Trains is functional and looks good, but the box for the core set is a work of art. Andrea really outdid herself there. So my suggestion is, if you get a Treachery box that’s all banged up, throw it out and keep the cards in your core set box. If that solution doesn’t satisfy you, message me and we’ll figure out something that does.
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Now for something I’ve been wanting to talk about for a while: how to get the most fun out of Professor Pugnacious.

  • First, play a few games with just the core set, to get a feel for it, before you start customizing it. Now, what are your favorite parts?
  • Do you love messing up your buddies with Failure? Then add in all of Treachery on the Trains.  Be careful swapping in the Runaway Locomotive Finale for the Mechanical Abomination: it’s a trap! That means the combat is Skill based instead of Fight, which means if you don’t grab Failure fast enough somebody may stock up on enough skill to grab an early victory and bring your plans to a grinding halt! Is the Failure getting to be a bit overwhelming, so that nobody has a chance to defeat the Finale? Use the Rival Professor as the Finale instead.
  • Is your favorite part manipulating the Card Ring-taking things out from under your friends, and making sure you’ve got exactly the card you need for your deck? Then add any cards which do that, but especially add the Sky Pirate. She’s an enemy who hangs out in the Main Deck, and when she comes into the card ring she makes it so the player she’s in front of can’t buy anything! That makes movement cards even more important. Also consider adding Army of the Undead-the Zombies also hang out in the Main Deck. There’s nothing quite as satisfying as swamping your opponent with four Zombies, a Sky Pirate, and then having enough Failure to make their combat a complete mess.
  • Want a quicker game? Swap in the Rival Professor and replace some of the Enemies from the core set with Enemies from Treachery on the Trains.
  • Want a longer game? Swap in the Shoggoth or Vampyr and add everything you can to the Main Deck and Enemy Deck-if you use the Vampyr, you can also use the Zombies!
  • Want the game to feel more thematic and exciting, without getting any longer? Add in the Events and Locations from Treachery on the Trains and the promo sets, and play the theme music.
  • Want just a really different experience? Play with Armies of the Undead. It’s my favorite of the promo sets, because it really changes the feel of the game. I think it’s a lot of fun, and it’s quite different from playing with a standard Finale.
  • Do you just love the game, and want to make it even more diverse and replayable? Add in whatever you want, and once you get a feel for it, take out certain cards for certain games. In particular, add in the Classes-they give you a specific, unique power, unlike anything in the purchaseable cards, and they each synergize well with different strategies, so they incentivize you to try out new things (or make your favorite strategy even better).
  • One of my favorite strategies is what I call “the pacifist.” I don’t want to spoil it for anyone to discover for themselves, but I’ll just say that adding the Necronomicon from Mythos Monstrosities makes it a lot better. Also, try using the Master Engineer Class.

    Thank you so much for your support through out all of this. It’s been a long ride, with a lot of bumps along the way, but we’re finally at the very last home stretch. Once you get your copy of Professor Pugnacious, then the celebration begins! I can’t wait to hear how much you enjoy the game. Please don’t hesitate to contact me, be it by kickstarter message, facebooktwitter, or google+. And once again, after you play the game, please take a moment to rate it on BoardGame Geek. Maintaining a good rating (7+) will be really helpful for succeeding in retail. Most of all, please help to get the word out! Tell your friends, write reviews, blog about it, whatever. You guys are the key toProfessor Pugnacious and Sixpence Games‘ success. You were here at the beginning of something that I hope lasts a very long time. I owe it all to you, and I hope to pay you back by providing you with great games for as long as I can. I’m really proud of what I’ve got in the works.

    And someday in the not too distant future, our next adventure will begin. Cultists of Cthulhu: Miskatonic University is coming along nicely, and will be on kickstarter… some time. See? I’ve learned my lesson about declaring specific dates. You can keep up with developments through the social media I linked above, or by checkingwww.SixpenceGames.com every now and then. I’ll be posting some more concept art soon. (I’m delaying Save the Singularity until after Cultists, because I think Cultists will draw a bigger crowd, so the eventual crowd for Singularity will be even bigger. In the meantime, play Save the Singularity for free!) Also, if you live in or around New York City, I host regular open-to-the-public game nights and will be having ongoing playtest sessions, so get in contact with me if you want in on that.

    Happy gaming, from Thomas, Andrea, Allison, Panda, PSI, and everybody else who worked to get this game into your hands. I hope you enjoy playing it as much as we enjoyed making it.

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